AMD has just announced a capability that’s already been baked into its GCN-based GPUs, that enables something called Asynchronous Shaders. Asynchronous Shaders are a feature of new or next-gen APIs ...
Oxide Games, developer of the highly-anticipated Ashes of the Singularity, has revealed that NVIDIA is working on a driver to fully implement DirectX 12’s Async Compute. According to Oxide developer ...
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